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Raynor Raynor

A Physical Damage Assassin that can keep enemies away.

Identity

Title
Renegade Commander
Type
Ranged
Role
Ranged Assassin
Difficulty
Easy
Life
Health
Shield
Shields
Energy
Mana
Franchise
Starcraft
Gender
n/a
Rarity
Rare

Tags

EnergyImportant RoleAutoAttacker TowerPusher
Ex-Confederate Marshal James Raynor has stood against whatever the universe can throw at him and survived. He stands as a beacon of hope among enigmatic aliens and monsters, fighting for justice in a cold uncaring universe.

Stats

Released
March 13, 2014
Size
0.8125
Speed
4.8398
Vision
12
Life
1450 (+4% per level)
Regen
3.0195 (+4% per level)
Range
2
Damage
98 (+4% per level)
Attacks
1.3 per second

Abilities

Penetrating Round
Ability Icon

Fire a shot damaging, knocking back, and Slowing enemies

  • Type: Basic (Q)
  • Cooldown: 9 seconds
  • Mana: 60

Deal 205 (+4% per level) damage, knock back, and Slow enemies in a line by 20% for 2 seconds. Enemies close to Raynor are knocked back further.

Inspire
Ability Icon

Reset and empower Basic Attacks

  • Type: Basic (W)
  • Cooldown: 12 seconds
  • Mana: 50

Raynor and all nearby allied Minions and Mercenaries gain 30% Attack Speed and 10% Movement Speed for 4 seconds.

Casting Inspire resets Raynor's Basic Attack cooldown.

Adrenaline Rush
Ability Icon

Activate to heal

  • Type: Basic (E)
  • Cooldown: 45 seconds
  • Mana: 75

Heal Raynor for 25% of his maximum Health over 1 second. Raynor's Basic Attacks lower the cooldown of this by 0.5 seconds, doubled against Heroes.

Hyperion
Ability Icon

Call down a strafing Battlecruiser

  • Type: Heroic
  • Cooldown: 100 seconds
  • Mana: 100

Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage.

Raynor's Raider
Ability Icon

Summon a Banshee escort

  • Type: Heroic
  • Cooldown: 45 seconds
  • Mana: n/a

Summon a Banshee that assists Raynor. The Banshee deals 84 (+4% per level) damage per second and regenerates 75 (+4% per level) Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee.

The Banshee respawns automatically after 45 seconds.

Give 'Em Some Pepper
Ability Icon

Periodically empower Basic Attacks

  • Type: Trait
  • Cooldown: n/a
  • Mana: n/a

Every 4th Basic Attack splashes in a small area and deals 125% more damage to the main target.

Summon Mount
Ability Icon

n/a

  • Type: Mount (Z)
  • Cooldown: 4 seconds
  • Mana: n/a

After Channeling for 1 second, gain 30% Movement Speed.

Hearthstone
Ability Icon

n/a

  • Type: Hearth (B)
  • Cooldown: n/a
  • Mana: n/a

After Channeling for 6 seconds, teleport back to the Hall of Storms, instantly restoring 1125 Health and 150 Mana.

Quick Spray Expression
Ability Icon

n/a

  • Type: Spray
  • Cooldown: 3 seconds
  • Mana: n/a

Express yourself to other players by marking the ground with your selected spray.

Quick Voice Line Expression
Ability Icon

n/a

  • Type: Voice
  • Cooldown: 7 seconds
  • Mana: n/a

Express yourself to other players by playing your selected Voice Line.

Unsummon Mount
Ability Icon

n/a

  • Type: Mount (Z)
  • Cooldown: n/a
  • Mana: n/a

Dismounts you.

Command Raynor's Raider
Ability Icon

Order the Banshee to attack

  • Type: Heroic
  • Cooldown: n/a
  • Mana: n/a

Order the Banshee to attack an enemy.

Give 'Em Some Pepper
Ability Icon

Empower every 4th Attack

  • Type: Trait
  • Cooldown: 40 seconds
  • Mana: n/a

Every 4th Basic Attack splashes in a small area and deals 125% more damage to the main target.

Talents

Talent Icon Exterminator

Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 125% while Inspire is active.

Passive: Inspire does not expire on friendly Minions and Mercenaries.
Talent Icon Veteran Marksman

Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%.

Gambit: Gain 60% bonus Give 'Em Some Pepper damage. Every death reduces this bonus by 15%.
Talent Icon Ace In The Hole

Deal 10% more damage to Stunned or Slowed Heroes.

Enemy Heroes hit by Give 'Em Some Pepper are Slowed by 10% for 2.5 seconds.
Talent Icon Fight or Flight

Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds.
Talent Icon Sustaining Rounds

Give 'Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero.
Talent Icon Behemoth Armor

Gain 200 bonus maximum Health.

Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 8 maximum Health.
Talent Icon Heavy Slugs

Increase Penetrating Round's Slow by 15% and its duration by 1.5 seconds.
Talent Icon Fuel The Rush

Reduce the Mana cost of Adrenaline Rush from 75 to 45. While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 300%.
Talent Icon Unstable Compound

Increase the area of Give 'Em Some Pepper by 15%. Each enemy Hero hit by Give 'Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round by 1.5 seconds.
Talent Icon Hyperion

Cooldown: 100 seconds

Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 (+4% per level) damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 (+4% per level) damage.
Talent Icon Raynor's Raider

Cooldown: 45 seconds

Summon a Banshee that assists Raynor. The Banshee deals 84 (+4% per level) damage per second and regenerates 75 (+4% per level) Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee.

The Banshee respawns automatically after 45 seconds.
Talent Icon Line 'Em Up

Reduce the cooldown of Penetrating Round by 3 seconds. Penetrating Round hitting two or more enemy Heroes reduces its cooldown by an additional 3 seconds.
Talent Icon Giddy-Up

Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed.
Talent Icon Give Me More!

Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range.
Talent Icon Paint Them Red

Increase the damage of Penetrating Round by 50% and heal for 90% of the damage Penetrating Round deals to Heroes.
Talent Icon Rallying Cry

Increase the Attack Speed bonus of Inspire by 20%.

Passive: After every 12 Basic Attacks, cast Inspire for free.
Talent Icon Bounty Hunter

Cooldown: 40 seconds

If Give 'Em Some Pepper's target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 10 Armor for 3 seconds.

Activate Give 'Em Some Pepper to apply it to Raynor's next Basic Attack.
Talent Icon Cavalry's Arrived

Give 'Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. These Heroes are targeted by the Hyperion for 100% increased damage.
Talent Icon Dusk Wing

Increase the Health and leash range of Raynor's Raider by 100%. Its Basic Attack lowers enemy Hero Armor by 2 for 1 second, stacking up to 25.
Talent Icon Raiders Roll

Adrenaline Rush grants Unstoppable and continues healing for an additional 2 seconds. The additional duration ends upon reaching 70% Health.
Talent Icon Sergeant Pepper

Give 'Em Some Pepper now activates every 3 Basic Attacks.
Talent Icon Execute Orders

Reduce Raynor's death timer by 35 seconds. Upon death, the Hyperion is cast towards the closest enemy Hero.
Hero Portrait