
Tassadar Tassadar
A psychic Mage that can deliver area damage from long distances.
Identity
- Title
- Savior of the Templar
- Type
- Ranged
- Role
- Ranged Assassin
- Difficulty
- Medium
- Life
- Health
- Shield
- Shields
- Energy
- Mana
- Franchise
- Starcraft
- Gender
- n/a
- Rarity
- Epic
Tags
An Executor without equal, Tassadar has fought tirelessly to purify the Koprulu sector of zerg infestation. Only now, after learning to wield the power of the void, is Tassadar finally ready to face the Overmind and its all-consuming Swarm.
Stats
- Released
- March 13, 2014
- Size
- 0.8125
- Speed
- 4.8398
- Vision
- 12
- Life
- 1650 (+4% per level)
- Regen
- 3.4375 (+4% per level)
- Range
- 6.5
- Damage
- 14 (+4% per level)
- Attacks
- 4 per second
Abilities
Shock Ray

Damage and Slow enemies in a line
- Type: Basic (Q)
- Cooldown: 7 seconds
- Mana: 55
Channel a beam of Psionic energy, dealing 280 (+4% per level) damage and Slowing enemies in a line by 30% for 2 seconds.
Psionic Storm

Damage enemies in an area
- Type: Basic (W)
- Cooldown: 8 seconds
- Mana: 60
Create a Psionic Storm at the targeted location for 3 seconds. While in a storm, enemies take 38 (+4% per level) damage every 0.5 seconds, increasing by 20% for each consecutive instance of damage, up to 100%.
Force Wall

Create an unpathable wall
- Type: Basic (E)
- Cooldown: 18 seconds
- Mana: 65
After a 0.5 second delay, create a wall that blocks all units from moving through it for 2 seconds.
Archon

Become an Archon
- Type: Heroic
- Cooldown: 90 seconds
- Mana: 100
Tassadar transforms into an Archon, gaining a Shield equal to 25% of his maximum Health and empowering Resonance Beam. Lasts for 12 seconds.
Resonance Beam: Deals 140 (+4% per level) damage to the target and splashes 70 (+4% per level) damage to nearby enemies. Heroes hit have their Spell Armor reduced by 20 for 2 seconds. Resonance Beam is fully charged while Archon is active.
Black Hole

Damage and Stun Heroes in long line
- Type: Heroic
- Cooldown: 60 seconds
- Mana: 60
After a 0.5 second cast, create a Black Hole that travels in a long line. Enemy Heroes within the Black Hole's area are quickly pulled towards its center. Touching the center deals 310 (+4% per level) damage and Stuns the target for 1.25 seconds.
Resonance Beam

Basic Attacks are Channeled, restore Mana
- Type: Trait
- Cooldown: n/a
- Mana: n/a
Tassadar's Basic Attack is a Channeled beam that Slows by 15%. While Channeling, your Basic Attack damage and Mana regeneration increases by 25% a second, to a maximum of 100%. While at full charge, gain an extra 3 Mana every second.
This bonus is lost after 6 seconds of not Channeling.
Summon Mount

n/a
- Type: Mount (Z)
- Cooldown: 4 seconds
- Mana: n/a
After Channeling for 1 second, gain 30% Movement Speed.
Hearthstone

n/a
- Type: Hearth (B)
- Cooldown: n/a
- Mana: n/a
After Channeling for 6 seconds, teleport back to the Hall of Storms, instantly restoring 1125 Health and 150 Mana.
Quick Spray Expression

n/a
- Type: Spray
- Cooldown: 3 seconds
- Mana: n/a
Express yourself to other players by marking the ground with your selected spray.
Quick Voice Line Expression

n/a
- Type: Voice
- Cooldown: 7 seconds
- Mana: n/a
Express yourself to other players by playing your selected Voice Line.
Unsummon Mount

n/a
- Type: Mount (Z)
- Cooldown: n/a
- Mana: n/a
Dismounts you.
Archon

Become an Archon
- Type: Heroic
- Cooldown: n/a
- Mana: n/a
Tassadar transforms into an Archon, gaining a Shield equal to 25% of his maximum Health and empowering Resonance Beam. Lasts for 12 seconds.
Resonance Beam: Deals 140 (+4% per level) damage to the target and splashes 70 (+4% per level) damage to nearby enemies. Heroes hit have their Spell Armor reduced by 20 for 2 seconds. Resonance Beam is fully charged while Archon is active.
Force Wall Cancel

n/a
- Type: Basic (E)
- Cooldown: 1 second
- Mana: n/a
Destroy the active Force Wall.
Resonance Beam

Basic Attacks are Channeled, restore Mana
- Type: Trait
- Cooldown: 20 seconds
- Mana: n/a
Tassadar's Basic Attack is a Channeled beam that Slows by 15%. While Channeling, your Basic Attack damage and Mana regeneration increases by 25% a second, to a maximum of 100%. While at full charge, gain an extra 3 Mana every second.
This bonus is lost after 6 seconds of not Channeling.
Talents

Maximum of 200 bonus damage.


❗Reward: After Resonance Beam has been fully charged for 80 seconds, it bounces to hit 1 additional target for 75% damage, prioritizing Heroes.
❗Reward: After Resonance Beam has been fully charged for 160 seconds, it bounces to hit 2 additional targets for 75% damage, prioritizing Heroes.




Passive: Reduce the Mana cost of Shock Ray from 55 to 40.


This effect has a 20 second cooldown that decays twice as fast while Resonance Beam is fully charged.

Cooldown: 90 seconds
Resonance Beam: Deals 140 (+4% per level) damage to the target and splashes 70 (+4% per level) damage to nearby enemies. Heroes hit have their Spell Armor reduced by 20 for 2 seconds. Resonance Beam is fully charged while Archon is active.

Cooldown: 60 seconds


Cooldown: 60 seconds
Can be cast while Channeling Shock Ray.

Cooldown: 45 seconds
Activate to Channel for up to 4 seconds, revealing a gradually increasing area anywhere on the map.



Cooldown: 40 seconds




